oxygen not included bunker door automation. Built couple of scanners and telescope protected by bunker doors. oxygen not included bunker door automation

 
 Built couple of scanners and telescope protected by bunker doorsoxygen not included bunker door automation  right now its a very manual process to open the bunker doors, launch the rocket, close the bunker doors and so on

It tracks rocket travel time, which you need to first input to counter and filter gates. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. This could also be very useful for certain. Now what i don't know how to fix is bunker doors overheating. (did not test any conductive wires)Hmm. . You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. Just a filter and a Not gate (bottom right with atmo sensor in middle). First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. Command capsule sends 0101 during lauch/landing sequence to automate bunker doors (actually 1010 but who cares) To refuel rocket with liquid oxygen it should be in landed stance only. The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. Help with Space Scanner/Bunker Door setup. ! This is. Build the base out of bunker tiles. When a door goes into the 'off' state, it will not. The output port indicates the rocket is ready to launch, and the input port tells it to. Learn how to obtain or transform a specific material. Oxygen Not. It stays on, and everything starts working. For symetry, I say make it a 1x3 block that only opens a 1x1 space. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Breached into surface for a first time yesterday. Especially when using petroleum or hydrogen engines. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Well, maybe you want all of them to open while no asteroids are coming. #2. I have tried before not powering bunker doors, thinking with 100% scan quality, I would be able to close them in time. Sports. Skimmers remove large amounts of carbon dioxide, but produce no breathable air. With the bunker doors open! so if you don't want your rocket pounded with meteors during a storm while you wait to launch, the easiest thing to do is to change the destination to a planet out of reach in the star map. From my experience both the automation output signal from the capsule and the rocket scanner work fine. Sweepy Dock is a building which makes and charges Sweepy and collects debris from Sweepy. We only use automation wiring when needed. I pointed out the flaw in this reasoning earlier -. r/Oxygennotincluded. v · d. Hi. . Be aware that incoming rocket detection is unreliable (if your scanners are blocked by bunker doors due to meteor shower then you will not detect the rocket in time to open the doors), and you will lose bunker doors. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. Shame May 20, 2021 @ 1:03am. I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. I would pulse them every 37. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. You need a little over 40 seconds for the bunker doors to close completely. Co2 - Food for slicksters, can be. OR gate. Take 50 pipes in a loop with a bridge. Light and Decor can pass through Pneumatic. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The way tune ups work, it's not worth in on backup systems. The Peace Season output is used to open the bunker doors, yes. I did not test if it's a square area or a circular one. It will stop pretty much all meteors while still giving you a 30-50% sky access. But now with Spaced Out dlc there is no such device no more. On return, my bunker doors were broken. Click on the little computer chip looking icon in the upper right corner, and everything with automation capability will be displayed. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Power saving bunker door automation. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. But now with Spaced Out dlc there is no such device no more. Can anyone tell me what to do to? I'm a bit lost with the automation still. It will collect up to 10kg of the material it. I have this set to 60 again due to buggy door timing. Hi. That line is also part of the circuit that heads up into the OR junction to have the silo doors open,. But from time to time it seems like the wiring that goes through the bunker doors connecting. But now with Spaced Out dlc there is no such device no more. Войти Магазин. 3) the 2 scanners do not need to be connected (in fact you don't want to have them on the same automation circuit because they are scanning for independent events) but having them powered increases the overall network quality, which should give you enough minimum warning time to automatically shut the bunker doors. But now with Spaced Out dlc there is no such device no more. I've used this type of setup multiple times without issue before, and I do use multiple. But now with Spaced Out dlc there is no such device no more. Robo-miners dig out the falling resources when the meteor shower is over. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Then finally the last piece can be the actual launch signal, which can be again a filter and just add another 5 seconds. WHAT IT DOES The 1st scanner turns off first so that it can't reset the memory toggle when network quality drops. . chernobyl moments). Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. (did not test any conductive wires) Hmm. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The wiki says that bunker doors's closing time is about 150s without any power. But now with Spaced Out dlc there is no such device no more. The biggest issue is that the steam engine will not accept steam if it is entombed. until the space in the room is a vacuum again. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The door can be cooled with looped oil or petrolum or water. I've used this type of setup multiple times without issue before, and I do use multiple. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. Automation has been foreign to me for the most part. Login Store. Steel. . 2 seconds to close or open. It produces, power , petroleum and meat while also getting rid of excess CO2. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. Bunker Doors: First we use a Not Gate to change the green signal to red. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. Bunker door powered. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. This is the biggest issue. Put a FILTER gate before the NOT gate to delay the bunker doors closing until a seconds before the meteor shower hits. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. Buildings Info. Find relations between elements, information and attributes. Automatically links up to Rocket Ports built to either side of the platform. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The actual action of closing the door does not need to finish. Hi. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I've used this type of setup multiple times without issue before, and I do use multiple. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. This is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal current). I have them running "inside" the doors, using lead. Alle rechten voorbehouden. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. mine. Forums:. But now with Spaced Out dlc there is no such device no more. Oxygen Not Included [Oxygen Not Included] - General Discussion. It also persists with my mods disabled. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Therefore there is no other way to place them. Most things in the. 2000 °C. And then some of the gear, usually auto. But now with Spaced Out dlc there is no such device no more. Mesh tiles will block meteors while allowing light through, with no automation required. Practical methods to automate door pumps and bunker doors in ONI. Hi. I usually cool the 2 miners and the telescope by using a petroleum filled pipe into the stream room you will need to build for your first steam rocket. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. --Protect your Colony from Meteors with the Door Crusher Design!Deletes the Regolith, Automated, & PowerlessStill have to power the Bunker Doors & Space Scanne. Big thanks for LT. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. 3 cycles then first counter from left you set to 7 and middle one to 2. On return, my bunker doors were broken. I have this set to 60 again due to buggy door timing. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. 7 second and then to your second gantry. . Building can be used by duplicants to transform elements, produce power or perform new tasks. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. F. I think in general, filter and buffer. It also protects from pressure damage caused by Liquids, although there is a limit to the liquid pressure that it can contain. Size: width and height, in tile. It will stop pretty much all meteors while still giving you a 30-50% sky access. 304. Space Scanners can be used to detect incoming meteor showers before they begin. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Another trick you can use is only launching at a certain time of day, and. That initial supply of air runs out fast, especially if you have any Mouth Breathers among your duplicants. Building can be used by duplicants to transform elements, produce power or perform new tasks. Find relations between elements, information and attributes. Battle-tested for 500 cycles. H. When the signal is active, the bunker doors open and the gantry retracts. Space Scanners can be used to detect incoming meteor showers before they begin. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. It causes the mechanized doors to remain open as the regolith falls down and then closes after 4 seconds to let the robominers and scanners get to work. This is the easiest. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Category: classification of the building. The Peace Season output is just an. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. One solution could be to build your rockets on top of your bunker doors. Find relations between elements, information and attributes. Need to verify that though. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. The only things you need to power in this build are the Bunker Doors and the Space Scanners (at least 2). Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. Rockets don't need protection from meteors. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The simplest and most useful automation wire use is connecting your generators to a smart battery. Space scanners Re-opening doors too soon. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. , Not gate, atmo pressure > 0, oxygen sensor). That was not evident from the video. If you use automation you can puff gas and waste almost nothing. An Or gate can literally be replicated by stretching your automation wire to the two signals. Personally, I use a much simpler solution. The two atmo sensors on the AND gate are used to open close the doors manually for what ever reason. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Input 1 will be straight from the filter. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. All Meteors falling also produce a lot of Carbon Dioxide, it can be harvested, but practicality is dubious. But, you will have to keep the scanners clear. Nope. Using algae in Terrariums or Deoxydizers makes for one of the best early. Rocket & Gantry automation is quite straight forward now. For a practical example, maybe you cover the whole atmosphere in bunker doors. Hi. g. Although Automation may seem overwhelming at first, it is relatively easy to understand if approached. the miner clears exactly 4 tiles left and right, which is one bunker door. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Hi. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Is the automation for bunker door to open when rockets arrived already. Put a shutoff in one spot before the bridge, and between the bridge and shutoff put an element sensor. This is the basic automation for closing the doors when meteors are detected, doors take 39s to close and 44s to open when powered. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. Something about meteors and bunker doors is causing the problem. Therefore, you need to reverse this signal for the door via a not gate. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. 7 t capacity) and 3 Liquid Fuel Tanks (900 kg capacity each), rocket. Originally posted by caseyas435943: Getting 100% is kind of a waste of time. bunker door) on the farthest-left square possible, above the neutronium. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. 2 seconds until meteors were detected. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. But now with Spaced Out dlc there is no such device no more. Make certain that whatever you're using to power the system will not fail. Wire run inside a wall or closed bunker door doesn't seem to be affected as far as I can tell. I need ideas for automated meteor mining. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. © Valve Corporation. Basic setup. Just build a lip so that diagonally. Is a game. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Not too thrilled by that. Thermal Conductivity is the property of a material that determines how quickly it heats or cools as it comes into contact with objects of different temperatures. Heat: how much heat the building produces or absorbs. 3°) Cutting scanner array cost is. Bunker Door Wiring. Oxygen Not Included. I've used this type of setup multiple times without issue before, and I do. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Automation will take care of the rest. Bunker door cost 120W and need 38. 1 / 6. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. A simple NOT gate in-between will fix the problem, but I feel like I am missing something. I've used this type of setup multiple times without issue before, and I do use multiple. Build your bunker doors up in space go as far as you can, into space then use vacume space to insulate from the heat. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I have them running "inside" the doors, using lead. As for current patch automation and pipes don`t take meteor damage (even though they did a few patches ago) so you only have to worry about gantries. I pointed out the flaw in this reasoning earlier -. Category: classification of the building. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. When you first start on space you have to deal with Telescopes and the game instantly gets. My space sensors are detecting meteor showers, and closing my bunker doors just fine. Use the automation output of the command module itself. #6. 0 coins. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Power: how much power the building requires or produces. I am considering just spamming a line of them instead of bunker doors for my surface base area. Do solid booster need a refill or is it a bug (I may produced) ?On 2/27/2021 at 2:53 PM, occamrazor said: Bunker doors draw a lot of power. Once it turns off, the bunker doors close and everything resets. ignore the not gate on the upper right, that goes to something else. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I wait 20 seconds until they are half closed. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. I manually toggle the mech doors, but it would not Be difficult to link it with the scanner. Category: classification of the building. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). r/Oxygennotincluded. -- Protect your Colony from Meteors with the Door Crusher Design!Deletes the Regolith, Automated, & PowerlessStill have to power the Bunker Doors & Space Scanne. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. g. Automation is an important part of almost any base in Oxygen not Included. but now i. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. Deep inside an alien space rock your industrious crew will need to master science, overcome strange new lifeforms, and harness incredible space tech to survive, and possibly, thrive. Only time I’ve used them was automate a whole series of bunker doors separately for the respective rockets. Explore all the Oni element, building, plant, seed, critter, egg. This is used, for example, in liquid and gas "crushers". I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Hi. Hi. You'll need to cancel the wire build order and then make it again. My circuits (wires and automation) kept on ‘disappearing’ because I used lead (assumed melting point wasn’t an issue on items that don’t overheat. 1. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. This requires that I cool the robominers. Does anyone know how to prevent that without a water clock or similar over engineering. The best resource I’ve found is the actual ingame overlay. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Just leave about 40 seconds to close the doors in time (I think). Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. You first need to protect the breach between underground and space, and then the telescope. * Setup uses 120w/Bunker door. Hell they even open/close faster than bunker doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. If scanners have 0% scanning quality then it will detect rocket in 1s to 200s range, before it lands. I can think of 3 reasons why door were not opened: 1. Run a liquid pipe behind and crack open a pipe to get a drop of water on the airflow tile. The Peace Season output is used to open the bunker doors, yes. I have a Space Scanner with a Not Gate and Automation Wires connected to Bunker Doors to close whenever the scanner detects a meteor. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. While building them, well your stairs will get damaged, disable autorepair and live with it. ). The radbolt engine is specific to the dlc. The bunker doors close during meteor strike. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). Hi. Add more element sensors, see how the spacing gets further apart. This section lists all. The scanner sends a green signal when it detects a meteor shower. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Never had a bunker door open late. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. It stays on, and everything starts working. The Robo-Miner is rarely used to dig out new areas of the asteroid, but rather to. And automation. Help with Space Scanner/Bunker Door setup. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. Start a new game, dig & build ladders to the upper-left corner of the map, and place something with an automation port (e. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approach Hey guys, I am having some problems with the space scanners and the bunker door. Once it turns off, the bunker doors close and everything resets. A Sweepy will pick up any item, bottled liquids, and mop any liquids. Gate 3 - yet another Filter Gate (42 seconds). Temperature management is one of the key challenges of the game. It can be used anywhere that light levels might inform your setup: everything from opening/closing surface bunker doors for solar panels, to keeping your colony's beach chairs nice and sunny. Power: how much power the building requires or produces. Allows Rockets to launch from or land on the host Planetoid. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. 304. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Stick them high up under 1x bunker door with a double airlock door-floor automated to get rid of meteor debris. Red - no meteors. Hi. When using Liquid Oxygen for Liquid Oxidizer Tank (2. To know how long a bunker door takes to load you just have to manually time it. it is indeed possible to always open bunker doors on time, for rockets landing. I'm not sure what causes it. It is activated when the rocket is ready to start by closing the water-clock trap door and starting the pump. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included. So offscreen automation behaviour seems ill defined when using buffer and filter gates. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. Automation overlay. 2. But now with Spaced Out dlc there is no such device no more. The correct method of solar panelThe automation in the top left is for the door pumps. Building can be used by duplicants to transform elements, produce power or perform new tasks. But now with Spaced Out dlc there is no such device no more. Size: width and height, in tile. Only Bunker Door, Bunker Tile, and Rockets will not take damage. Automation is an important part of almost any base in Oxygen not Included. The basic idea. Input 2 will be that same signal into another filter (will control how long to keep the door open), which goes to a NOT, and then into Input 2 on the AND gate. This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. When a door goes from 'on' (open) to 'off' (closed), it immediately crushes whatever is inside the door. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. Oh. However, you'll still get more than enough regolith from the stuff that drops as items. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. Your done. It also persists with my mods disabled. If you want separate notifications for launch and return you'll probably need a memory toggle (Memory input on the space scanner, and memory reset on rocket module output with a 60 sec-ish buffer). Posted October 13, 2018. Should be enough for rocketry, I think. g. It's not the bunker doors in consistent , instead the duration of meteor showers are inconsistent,. The Bunker Doors and Mechanized Airlocks to crush regolith and sweep debris. I have this at 45, which is probably overkill but works.